Sunday, April 29, 2018

The Forbidden Opus: An Opus II Review



Hey there all you Ninjas and Sages, and welcome back to Lv.1 Onion Knight, the FFTCG blog that exists to make you look like a better player by comparison! 

Okay, so I was totally ready to write a post about my attempts in trying to make a deck revolving around Edge from Final Fantasy IV. I really was. I finally got around to finishing the GBA version of the game, made my way through the Lunar Ruins, did everybody's trials and beat Zeromus EG. And then, just when I was prepped and ready to write an earth-shattering article about how Ninjas need more archetype support in Opus VI, this happened:
 
 I'm really doing a great job at selling this whole unemployment fantasy to you all.   
So yeah... we bought a box of Opus II this week. Up until this point, I really hadn't had much experience with the cards from this set. When we first started buying packs, I mostly focused on III and IV. Sean's favorite Final Fantasy has always been VIII though, and because Opus II has such a heavy focus on cards from that game, he started off buying those packs. Once we started getting more serious about the game, our focus switched to getting the new cards from Opus V and the big staple cards from I. We opened about 16 packs of Opus I during casuals last week and didn't pull a single Maria or Shantotto, and since we both need at least two of them, odds are we're still going to be pulling from there for a good while. 

But as we started to buy packs we noticed something strange recently: All of our local shops were selling out of Opus II. Some people from our FFTCG group told us that the set was now out of print, so the shops we frequented would likely not be getting them back in stock any time soon. I have no idea if this is actually true or not, but that seemed to be the consensus with the people we played with. I found this strange because even though it's an older set, a lot of the cards from Opus II are very popular in top tier decks: In particular, my new least favorite card to play against, Al-Cid.


Pretty hard to stay mad at a guy with such luxurious chest hair though.
In any case, we both figured that it would be a good idea to pick up a box, and here we are. So instead of the content I said I would write about in my last post, I thought that because I haven't really gotten too many of these cards, it would be fun to go over our pulls and give my thoughts on some of the individual cards from the set instead. So if you're one of the 3 people who regularly read this blog and were really looking forward to that Final Fantasy IV Edge deck, what can I say except well... maybe next time. Otherwise, lets dive into the mysterious and alluring collection that is Opus II.


The Pulls:  

Even though this was the second box of FFTCG cards we purchased together, Sean wasn't around to help me open Opus V, so this was his first time diving into a fresh sealed box. He had yet to experience the rush that I had last time tearing into the shrink wrap and getting buried in a pile of discarded wrappers as you opened all those packs. It's like opening the Ark of the Covenant, except without the whole face melting and spontaneous combustion thing. 

Anyway we quickly divided the piles of booster packs and dug in. I usually don't have incredible luck pulling super valuable cards, so you can imagine my surprise when I pulled this:


Cue the Liberi Fatali Chorus

Rinoa! And a foil one at that! As a FFVIII fan, this was probably the number one card that Sean was looking for from this set, so that's pretty lucky. Now you're probably wondering when it comes to sharing a box of cards between two people, how do we decide who gets what? Well for the most part if it's a card that the other one has really been gunning for, we'll claim the exclusive "ownership rights" of that card, so we can use it in our decks. Otherwise it goes into the binder for either one of us to use. 

That being said, a majority of the good cards that had been pulled in the past had already gone to Sean, as he tends to focus on Ice, Lightning, and Earth cards. So he made me a deal: He'd keep the Rinoa in exchange for the foil Opus I Shantotto he pulled awhile back. Since XI is my favorite, and they're both fairly valuable cards, I was more than happy to accept this. I plan on repaying his generosity by using it against him it at every available chance, because that's just the kind of boyfriend I am. 

Oh yeah, and then I pulled this: 

I take back everything bad I ever said about you baby!
So yeah, a foil Al-Cid, and this one I wanted since Sean had pulled a regular one back when we first started playing. Now, I realize that:

A) I just made a big fuss about how I wish this card would get banned. 

B) I have yet to use lightning in any of the decks I've made. 

But now that I actually have this card... well, I reserve the right to be a hypocrite when it comes to rare cards, okay?? 

In any case lets take a look at all the goodies we pulled from our Opus II box. 


Legends

I was kinda hoping to get a foil of the Emperor. I guess I should have specified which one...

Heroics

Is it weird that I was more excited about the Foil Edge than the Arc?  
So yeah, all things considered it was a pretty good haul! Two Al-Cids, a foil Zemus, Vayne, Xande, and Rinoa is nothing to sneeze at. I was kind of hoping to get the L Cecil or Vincent from this set, but unlike Eald'Narche, it wasn't all that disappointing - Sean had already gotten an Opus II Emperor, so now I have one too! Maybe now that I've gotten these cards, the FFTCG cool kids will let me sit with them. Probably not, but an Onion Knight can dream.
 

Final Thoughts

Opus II was a bit of a strange one for me. On the one hand, I'm pretty surprised that this set is becoming harder to find in stores. Out of all of the FFTCG booster boxes listed on Amazon, Opus II was about 30 dollars more expensive than the other ones, and at the time I ordered, the only one not eligible for Prime shipping. From what limited experience and knowledge that I have with this game, a lot of really powerful and meta-defining cards originated in this set. Hell, most of the top decks in the Crystal Cup had decks featuring cards like The Emperor, Rinoa, and Vayne. If the rumors are true and Opus II is really out of print, I hope that there's a reprint somewhere on the horizon, because it would be nice if these high value cards were more readily available. 

Also it's nice to have a character on the packs that isn't from FFVII or... Lightning. 
If I had to pick an element that "won" this set, it would definitely be Ice... which is probably why I didn't focus on it much when I first started playing, being more interested in Fire cards. At first I didn't really understand why Rinoa was such a valuable card, but the ability to dull all of your opponents forwards can completely change the pace of the game. You can use her ability both offensively and defensively, and is in general a really great card even outside of VIII focused decks. Vayne is another powerful Ice card that will keep getting better as new sets are released. Being able to dull and lock down any 5 drop or higher is incredibly valuable, and shuts down a lot of powerful cards in Opus V like Vaan and Ramza. I'm really not surprised that Ice tends to be popular in the tournament scene with cards like these, and cards from Opus III like Genesis and Kuja only helped make it more powerful.

There are a lot of big beefy Lightning cards in this set too, with stuff like Edea Al-Cid and Amon that can really disrupt your opponents forwards and generally be a pain to play around. Mono Lightning decks are pretty much a thing because of the cards from this set, so if you're a newer player who's looking to play that element, I would definitely start collecting Opus II. 

It also has the other elements beat in sheer fabulousness.
If I had to pick a losing element in this set, it would be Fire, which is kind of a bummer for me since it's my favorite element. Sure, Emperor Xande is one of the key cards in my Marche/FFVI Forwards deck, and probably one of the better fire cards in general, but unlike the other Legends from Opus II, he pretty much has to be played in Mono Fire, which at the moment, is pretty far behind other elements in terms of power and viability. Sure I have fun in casuals with it, but in comparison to other Mono Lightning or Mono Water, it just doesn't keep up.  Every set Fire gets just a little closer to being competitive in the "meta" sense with stuff like Pheonix and Zhuyu in Opus V... it just needs a few more cards that do something other than "Does Damage"... Who knows, maybe Opus VI will make those fire ninjas i keep talking about top tier or something. 

In any case, that's enough of this Noob's opinions for now. What are some of your favorite cards from the Opus II collection, or your thoughts on the set as a whole? Where does it rank for you on the scale of best/worst Opus? Lemme know in the comments! 

Until next time - Keep on Grinding, 

Tuesday, April 17, 2018

The Origins of a Noob


Hey there Morbols, Flans, and every other monster in the bestiary, and welcome back to Lv. 1 Onion Knight - The Final Fantasy TCG blog that nobody asked for!™

Welp, all of the hullabaloo of the Crystal Cup in Boston is over, and things are starting to settle down at locals again. For those of you that attended, I hope that you enjoyed yourselves, had some good matches, and are currently fanning yourself with your official black playmats with the rest of the cool kids. For those of you who weren't able to attend, I hope you took advantage of the more experienced players missing from drafts like I did so I could actually win a few rounds for once.



In any case, last week during casuals I ended up having an unusual conversation with somebody who was interested in figuring out how to expand the FFTCG community and get more new players into the mix. Having a marketing degree I'm currently doing nothing with, I asked our group a question: Who did they think would be more likely to start playing the game - Fans of TCG's or fans of Final Fantasy?
 

So since this blog is all about being a #FilthyCasual, I wanted to write about how I got into the FFTCG, and hopefully get more people to share their stories on what got them hooked with this game, whether they be a new player or more experienced. Before we get into the real meat of this week’s post though, here’s a quick overview of a few things I’ve been up to with the TCG.   



🔷 I still haven’t managed to pull an Eald’Narche from Opus V which is… expected. Sean asked me why I don’t just buy it since it’s not a particularly expensive card, but now it’s just about the principle of the thing.

Also the last time I bought a foil of an XI dark foil Legend I ended up pulling two more from packs, so I'm convinced it's gonna happen. 


🔷Last week during casuals I bought 3 Opus 1’s and 3 Opus V’s and got nothing good. The person who came in just after me bought 3 Opus 1’s and got both Shantotto and Maria... The Dead Sea wishes it was this salty.

🔷 One of the guys who went to the Crystal Cup was actually nice enough to get cards of Sean and my favorite characters signed by Kageyama-San!
 
Looks like this strange “friendship” thing is paying off already...


🔷  I’ve learned I have a particular distaste for playing against Lightning/Earth meta decks. If there were a limited or forbidden list for the FFTCG and Al-Cid was put on it, I’d be pretty happy about that. Actually could somebody maybe get on that, because that combo is downright ungodly.

Welp, that about covers it for the week. So, like all great adventures/tragedies, lets start things off at the beginning... 


Long ago, in a faraway land called "New York Comicon", a beardy Onion Knight and his loyal Squire wandered into the kingdom of Square-Enix, none the wiser that they faced an encounter on the horizon which would change the fabric of their lives forever.

Chapter 1: The Journey Begins

In October of 2017, Sean and I were at NYCC, trying to figure out how to spend enough money so as to appease the convention Gods (I have many con rituals, including making sure I spend the last dollar in my pocket on something, eating a beef patty from 7-11 beforehand, making a blood sacrifice, stuff like that.) and we wandered into the Square-Enix booth since we’re both big fans of the Final Fantasy games. We tried out the new Dissidia game for a bit, earned a coin with Warrior of Light on it, and moved on to see what they had for sale.

Next to the merch stand, they had a series of tables where the SE volunteers were teaching people how to play the FFTCG. I had heard that the game had finally been imported to the US, so we learned how to play and picked up starter decks. I picked the IX starter deck because that’s one of my all-time favorite games in the series. Sean picked the Type-0 deck because… well because they were all sold out of the other decks so he had no other choice, and begrudgingly agreed to get it so we could play.



I just want to say that the views held by Sean about Final Fantasy Type-0 do not necessarily reflect the views of Lv. 1 Onion Knight. But I mean, c'mon... 
After the con ended we played a few times on and off, but then mostly forgot about it for a few months afterwards. Both of us had some experience with TCG's before, but in a suuuuper casual sense. We would occasionally buy Pokemon cards every so often, but it was mostly to collect, rather than to play. I had played Yu-Gi-Oh! on and off with a friend, and had an extremely short stint with Magic: The Gathering in college, but that was really it. In my neighborhood, there really were no other local places to buy FFTCG cards. Thankfully living in NY, "local" can be a very loose term.



Chapter 2: A Chance Encounter

Cut to a few months later, I was tidying up and noticed our neglected decks were still sitting on my desk. Out of curiosity, I decided to look up places where they sold the TCG in the city. We found a place in Midtown called Montasy Comics, which neither of us had been to before, and made it a day trip to head down and buy a few packs.
 

When we got there, after buying a few packs, we were told by the store owners that we should stick around for a bit: As luck would have it, there were going to be some folks from SE visiting to promote the card game, and there might be some demos and giveaways. Never one to turn down free shit, we sat down, tore open our packs, and clumsily attempted to figure out the ins-and-outs of the game again. While we were playing, someone sat down next to us and asked if they could watch us play. Thinking it was just a person who was interested in trying out a new game, we agreed and played a few games. After we finished, the person who asked to watch introduced themselves - It was Richard Brady, the Square-Enix community representative for the FFTCG. 

It was a real Deus Ex Machina moment.

They preceded to gently correct us on some erroneous plays we had made, and talked about what was going on with the game recently. They spoke with us for awhile, gave us a few promo cards, and told us about another event that was happening a few days later at a place called The Uncommons down by NYU. I had been there a few years back for a birthday - I had thought it was just a cool little cafe where you could get together with friends and chill out with one of the board games from their impressive library. That being said, it had been like pulling teeth to coordinate people's varying work schedules to go down and play board games, so I had kinda forgotten about it until then. We left Montasy with our new cards, making plans to attend the event, thinking that it was just a one time promotional event and that would be the end of it.
 

I don't think I need to say that this was obviously not how things went down...



Chapter 3: Joining a Party

Up until now, we didn't really know that there were active communities for the game, and had just bought the cards because we liked that they featured Final Fantasy characters. The basics of the game are generally well explained in the instruction pamphlet included with the starter decks, but it doesn't really do a great job of teaching brand new players some of the mechanics and rulings, especially if you aren't familiar with the structure of games like Magic: The Gathering, so it had really been the blind leading the blind until that point.
 

I always joke around and say the rules of the FFTCG are kind of like entering a strange verbal agreement with the other player. When you're starting out, you'll go in thinking you know the rules, only to have a more experienced player explain that no, you can't just activate that red mage backup's effect to make your forward unblockable after the opponent has already declared a blocker, because once you declare something, you've entered into a binding magical contract. That may seem self explanatory, but keep in mind I was coming from the world of Yu-Gi-Oh! and Pokemon which have a little bit less complexities with their phases. As a newbie, learning how certain cards work and how certain effects resolve requires the presence of another, more experienced player nearby. 
 
...Or a Judge. I'm still calling shenanigans on some of those prerelease matches I lost... 

The fact that a newbie can have a hard time grasping the rules on their own may seem counter intuitive for a game, but that ended up being one of the reasons why I came to love playing with the FFTCG community: The eagerness people had to help get new players up to speed. Often I'll find myself testing a deck at home, only to encounter a situation where I'm not totally sure if a play I made was valid or not, leading me to grab my phone and quickly message a member from our local group to ask about it. They're always nice enough to get back to me almost instantly too.
 

The casuals I go to aren't sponsored by the company, they're the result of the efforts of an individual fan of the TCG that wants to take an active role in growing the community, and sharing their mentorship with new players. It's because of that sense of inclusion that I get to play this game every week with my local host of colorful characters. Hell, I even got to hang out again with the guy who taught me and Sean how to play the game back at Comicon which is pretty cool. In a way, both the game and this blog really have become a new adventure for me, and I can't wait to see where things go from here.



 
So going back to the question that started of all this, I wanted to ask you guys who read this: How did you get started playing the Final Fantasy Trading Card Game? Leave a comment sharing your story, not only so I can get to know the community better, but because I wanna know if people are actually reading this nonsense, seriously I agonize over if I'm using too many ellipses and I just need to build a sense of accomplishment here so just do this for me okay??? *Huffs*
 

In any case, I've been wondering going forward what I should do with this blog, since I'm not a top tier player or anything, writing about meta cards or decks or whatever was never going to be a thing for me. The next few posts should definitely be a bit less wordy in any case. I was actually mulling over the idea of making casual/gimmicky decks based around characters from the Final Fantasy games I've been playing, since I have only completed a handful of them and the TCG makes me want to check them out. I just finished up IV... so I think I'll get started with a deck based on a character that hasn't really gotten much love in the FFTCG so far. (Hint: It's not Golbez.)


Until next time - Keep on Grinding,