Friday, June 30, 2023

Spoiled Onions - Yuffie

 


Hey there everyone! Welcome back to Lv.1 Onion Knight - The Final Fantasy TCG blog that really needs to invest in a PS5 so it can finally play Final Fantasy VII Remake Intergrade. Oh, and Final Fantasy XVI now too.

Gather round all you Bards, Blue Mages, and Beastmasters! Your bearded blogging Onion Knight has a bewitching bombshell to broadcast! As the release of Dawn of Heroes quickly approaches, it's time for the Final Fantasy TCG community to sink its ravenous fangs into some fresh new spoilers - and would you look at that? I've just so happen to have one for ya right here! Now now, don't shove! There's plenty of spoilers to go around for everyone! It's my very great pleasure to reveal this new card to you from the FFTCG's 20th set: Yuffie (20-061C)! 

The Legendary Yuffie from Resurgence of Power is one hell of a difficult act to follow, especially for a card of the Common rarity. However, this little Ninja has a few tricks up her sleeve that may make her worth considering - namely two jumbo sized Shuriken Counters. Being able to deal a whopping 8000 damage on attack is pretty uncommon, especially for a 2CP card. Though she may need to wait a turn to use them without Haste, she immediately becomes a huge threat to enemy Forwards if she isn't dealt with, making her a cheap, effective way to bait out any pesky removal your opponent may have. 

Since Yuffie's Counters are placed onto her when she enters the field, you can also use self-bounce cards like Chocobo or Bismarck, Lord of the Mists to return her to your hand, then play her again to get two more Shuriken Counters, or even save her to pay for the Legendary Yuffie's Doom of the Living S-Ability later on in the game.  


Like all good Onion Knights, I aspire one day to achieve
 my fullest potential by becoming a Ninja. It should come as little surprise then that Ninjas are one of my all time favorite decks to play. I think that this new Yuffie works quite nicely alongside Edge, since his ability to reduce the cost of all your Ninjas means you're only paying 1 CP for the ability to remove two of your opponent's Forwards with Yuffie's Shuriken over the next few turns. Plus, if they have any Forwards that are too big for Yuffie to take out by herself, you can finish them off with one of Edge's Shuriken Counters. There'll be so many Shuriken flying around, it'll be like a mid-2000's anime convention full of Naruto fans. Wait, Naruto is still popular? Damn, way to make this Ninja wannabe feel old. 


While Yuffie's removal makes it easy to pick off your opponent's Forwards in the earlier rounds of the game, 
her low power means that once the board starts to fill up, she might find herself smacking into a stronger blocker before she has a chance to fire off both of her Shuriken. Bringing her dad Godo into the mix means not only does she get a little more survivability with an extra 1k power, you can leave Godo open to give Yuffie First Strike when needed. Comboing the First Strike damage with cards like Brynhildr or even a Shuriken from Edge can let you take out the Forward blocking Yuffie, and a second with her Shuriken.


Yuffie can also find some good synergies with her Final Fantasy VII party members too - when she isn't too busy eyeing their Materia to snatch of course! The new cowgirl Tifa Legend coming out this set seems like she really wants to be played alongside Wind cards in order to keep reactivating your Backups and get off more attacks. Yuffie can use her Shuriken to help clear the board of anything that might get in Tifa's way. Once Yuffie has finished up her Counters, you can use From Nightmare's Cid Highwind to bounce her back to your hand, activating two Backups to pay for more attacks from Tifa and letting Yuffie restock her supply of Shuriken Counters. 


Finally, there's some real potential to let the damage fly if you use Yuffie in party attacks with Noctis on the field. Once she swings, you can double up on two instances of 8k damage with Noctis's effect, and your opponent will still have to deal with the party attack on top of that. And considering that Category VII already has a tribe that focuses around party attacks with AVALANCHE Operatives in an element that can color fix to accommodate Yuffie and well... 

Lets just say your opponent might as well call themselves Mako Reactor 1, because they're about to get blown up. Kaboom! 

All-in-all, I think Yuffie has an unusually powerful effect for a Common. I'd even go so far as to say she's like a miniature Braska's Final Aeon with her high on-swing damage. In fact, that's exactly what I said about her as a hint in my latest Bingo board. 


Okay okay, it's definitely a bit of a stretch there, but I was in a bit of a pickle on how to hint at which square was my spoiler since the art for the Yuffie card had already been shown awhile ago. I couldn't very well put a square that said Job: Ninja because that would have been a dead giveaway (and gotten me a bunch of "well they already showed Yuffie" comments to boot) so I decided to hint at her effect instead. Of course, you could also argue that the newly revealed Jecht counts as a "Mini BFA", but he already got a square! Save some for the rest of us, Jecht! 

In any case, what do you guys think of this new Yuffie? Are there any other combos you can think of with her, or any decks you think she'd do well in? Let me know what you think! In the meantime, I'll be here, waiting for Dawn of Heroes to release and making a jumbo sized origami shuriken made out of nothing but Signed Yuffie cards. 

Until next time - Keep on grinding,