Wednesday, January 31, 2024

A Noob's Review of Beyond Destiny

 


Hello all you Strangers of Paradise, and welcome to Lv.1 Onion Knight: The Final Fantasy TCG blog that only knows one thing: I want to kill Chaos. I need to. It's not a hope or a dream. It's like a hunger. A thirst. 

Well a very edgy and happy 2024 to everyone! Though at this point, I suppose it would be more appropriate to wish everyone a happy Valentines day instead of happy New Years. Then again, I guess it would also be weird to call Beyond Destiny a new set when it came out over two months ago, but here we are.

Beyond Destiny is a pretty interesting set, which is about as noncommittal of an assessment of how good or bad something is as you can get. Like could you imagine if there was one of those review quotes on the cover of a DVD that just said "It's pretty interesting", and that was the review? But after playing around with the cards from Beyond Destiny, "interesting" is about an apt a word to describe how I feel about the set as any, and as much as it may sound like a backhanded jab, I promise I mean it as a compliment. Square Enix and Hobby Japan don't pay me enough to lie to you good folks about how I feel about cards. In fact, they don't pay me at all, which is probably why these set reviews always come out so late! 

Beyond Destiny is probably one of the most niche sets to come out in quite some time, with almost every Legend card except maybe Irvine and Neo Exdeath being Tribal support, Mono-Element, or needing more specific deck builds to get the most out of them. I enjoy good staple cards that are easy to put in any deck as much as the next guy, but if there's one thing that gets this old Onion Knight excited to brew decks, it's cards that you need to build an entirely new deck around from scratch in order for them to really pop off. 

So ward off the winter's chill with your favorite hot beverage of choice (I do so enjoy a good tea), and let's talk about some cards that came out back in November. 

As stated before, Tribal decks (decks that revolve around a specific archetype like their job or title, for those of you that are new here) are really my jam in the FFTCG. Final Fantasy as a franchise is so rich with iconic job classes that I'm honestly surprised that the card designers haven't made it their number one priority to make job-specific decks more of an area of focus. As of the time of writing this, we still have yet to have Tribal decks for jobs like Blue Mage, Dark Knight, or Thief. And I'm pretty sure they've never printed a single Dragoon card in the game, which IMO they need to get on that pronto. But Beyond Destiny has a ton of really great support for decks that really needed it like the iconic Warrior class and uh... the equally memorable Pirates/Vikings? 

Name a more iconic Final Fantasy job. I'll wait. 

Okay well that last one maybe wouldn't be my first choice to make into a deck considering that the pool of Vikings in the series to make cards out of is rather shallow. In fact, it's so shallow that outside of the Seeq-specific class from Final Fantasy Tactics A2, there are no more Viking standard units in the entire series! So either Rubi Asami needed to get busy on some new artwork for more Vikings, or the card designers needed to get a little bit inventive. 


Adding the Pirates as support for your Viking cards was really a genius way to flesh out a Vikings deck. The value of Vikings before was that they were cheap, low power Forwards that would draw you an extra card on entry or exit from the field depending on the Viking. Now with the addition of Leila, Faris, and Bikke, your little cheap Vikings become big 8000 power threats that can't be hurt by damaging abilities and reduce power on swing. Faris's second effect also makes her surprisingly difficult to get rid of, since most of the time your opponent won't want to target her and risk you redirecting their removal to a Viking that draws a card on exit. 

While Vikings may not be currently dominating the meta, they're a really fun deck to play with a mechanic that we haven't seen before in the game. I would really love it if tribal decks were designed with this level of inventiveness in the future, since it's a cool way of breathing new life into old cards. 


What is currently dominating the meta right now though, is Warriors. If anybody said that Warrior Tribal would win Worlds before the release of this set, I think people would have looked at you like you'd taken one too many Goblin punches to the head. Sweet daddy Taivas's abilities are quite frankly, utterly insane. The fact that he searches out either a Warrior Forward or a Backup and then plays one for free while ignoring color requirements on each of your turns means that you'll always have whatever you need in the moment and be able to play it instantly - so long as it costs 3 or less. And there are a surprisingly huge amount of options to choose from: Ward can remove an enemy Forward, Mog (VI) can draw and disable searching for a turn, Yuzuki gives you added protection, and Akstar can play two Forwards and give you more board control, just to name a few of the options you have with Warriors. 

Of course I need to mention that combining them with Warriors of Light and Gilgamesh FFBE is what makes them cross over into truly insane territory. I can almost hear the card designers yelling "No no, not like that!" at the decklist that Alex Hancox won worlds with. But Pandora's box can't be unopened, and now we're all sons of bitches. Judging from cards like Tulien and Haveh, I think Warriors were intended to be an aggressive, combat oriented deck in Earth/Fire that could splash other colors. Y'know, just super fun and quirky! But now "Warrior/Warrior of Light 3 Cost Rainbow Aggro Explosion" is the new meta, and I hope you're all proud of yourselves for it. 


Another thing I noticed while drafting during the Pre-release is that there are quite a lot of cards that only require two members with the same Job or Category on the field to get their effects. None of these cards have the restriction of "other than themselves" as part of the requirement either, meaning you only need one other Tribe member. Many of the cards also count all Characters rather than just Forwards, making it much simpler for decks to set up. I think that this is a good move from the card designers, especially as we move forward into a more aggressive meta where taking a long time to set up could be a liability. So as much as I disliked going up against Soiree decks in the past, I don't think it's a bad idea for other Tribes to take a page out of their book with faster setup conditions. 

All in all, I really like the support to niche decks that Beyond Destiny brings to the game. We have a ton of fun stuff to revive old decks, like the new WoFF support, a new way of playing the Sky Pirate package, and the best card ever printed. Hell, we even got the first Type-0 Cadets printed since Opus XIII to not suck total ass! As much as we need more generic elemental staples printed, I really hope we get more sets like this in the future since it makes deck building so much more fun.


Does anybody remember when Light cards used to be bad? Or at least people used to complain all the time that they were in comparison to Dark cards at least. Looking through the list of Light and Dark cards, I'm having a bit of a hard time seeing exactly when there was a shift from "Light cards are weak and Dark cards are strong". Perhaps around Opus XIV with the introduction of Shinryu (a card that ironically might be even more important in today's meta with all the 3-costs) Light cards started to get a bit more aggressive. So with the memory of the days of Nidhogg, Veritas, and Kadaj's dominance a thing of the past, it's kind of cool to see a card like the new Warrior of Light in the modern day.


Warrior of Light just kind of does it all. The fact that he plays any two Characters (not just Forwards! Man poor Kirin...) and can quickly flood the board is difficult enough to get around without a well-timed Amaterasu. But his S-ability literally shielding all your 3 drop Forwards from being targeted means that you can maintain your aggressive presence and push for more damage without much worry if you build around 3-costs. 

As somebody whose played Warriors of Light 4-color Tribal in the past, I assumed that this would be his natural home but it turns out I was thinking too small. Turns out using Gilgamesh (FFBE) with a deck full of 3-drop Multi Element Forwards and the 4-Color Warrior of Light was the true secret sauce for this card. I can't help but be a bit tickled though to see that while people *are* running WoL Tribal with 4 colors, the card they tend to use is actually Darkness Manifest. Don't that just beat all?

I think I may have been one of the few people who immediately knew who this guy was, and would have been absolutely thrilled with whatever effect he had. But man, what a whopper of a card he turned out to be. I can't help but feel a bit of schadenfreude whenever another amazing XI card that becomes a meta staple gets printed, and nobody knows who it is, yet they still have to run this guy in all their decks instead of like... Cloud or something. I really do need to find the guy who keeps making these cards so we can gush about our mutual appreciation for Robel-Akbel and what an amazing story he has while these normies are still trying to tell us how groundbreaking Endwalker was and how deep of a character Emet Selch is. 

This is beauty only PS2 era graphics could convey

Ahem... In any case, I've been waiting for quite a long time for the Serpent Generals to make their appearance in the game, and though the tiniest part of me wishes that they all worked together in one deck like Soiree did, I really can't complain with the final result. Especially since ol' Rug here pretty much redefines how aggressive certain elements can be. 

Even though Rughadjeen can pretty much become a key card of any deck that requires dulling action abilities or on-attack effects, I think Ice was the element that saw the biggest boost from him. With Turbo Discard necessitating the first bans of the game, for a long time it seemed like the card designers were purposely being very conservative with Ice, particularly with discard effects. But now with Rughadjeen, the "pause" that was built into cards like Physalis, Lasswell, and Rufus gets removed, giving you both aggression and flexible control. Being forced to discard two cards in one turn from Rufus is bad enough, but your opponent still has to deal with an attack from a Forward made up to 3k Power bigger by Rughadjeen that has Haste, Brave, and First Strike. Now every card can be 4-color Warrior of Light! 

It's pretty interesting to see just how much more aggressive the meta has become in one set after slower setup decks like Mono-Water took top spots in the past, and how pivotal Light cards have been to that push. Not that I really concern myself with that much here though. I'm here still here trying to figure out how I can actually make a Serpent Generals deck a thing so I can roll up to a tournament in my thirsty Stoneserpent General Zazaarg shirt. 

I've seen some of the things you straight guys have on your playmats. You owe
me this.

And hey, speaking of unhealthy relationships with an underdog title in the series, that segues nicely into our next topic. 

Okay, so that title is actually a lie because there's no way in hell he's ever actually going to shut up about it, but yeah. My boyfriend is what you might call a Squallwife, as in somebody who has an obsession for Final Fantasy VIII so extreme, it borders on religious fanaticism. 

For example, this shrine is to Rinoa's beauty, and the unimaginable terror she inspires only through using her dog as a weapon.   

I'm pretty sure it was him seeing Squall on a pack of Opus II at the Square Enix booth one Comicon that got us into the game in the first place. And much like the game it's based on, I've been hearing on and on every set that Category VIII never gets its fair due. And on both counts, I'm compelled to agree with him. 

I discussed in my set review of Resurgence of Power how it seemed as though they were attempting to give Category VIII a more fleshed out identity with stuff like Cid Kramer and Gilgamesh only to squander that potential with a bunch of stuff that didn't really work together all that well to form a cohesive deck. So when I saw that there was artwork scheduled for Final Fantasy VIII, I tempered my expectations, all the while holding onto the faint glimmer of hope that this was the set that VIII finally got good. And after the full set list for Beyond Destiny was revealed... yeah this isn't the set where the dream of an amazing Category VIII specific deck happens either. Turns out that it actually might be the *next* set, judging from the new Selphie, Quistis, Squall, and Edea spoiled for it. 

Train 🎵 Train ðŸŽµ Take the Pain Away ðŸŽµ

But it turns out that while the cards introduced in this set might not come together to make Category VIII decks a force to be reckoned with, the legends from this set are pretty dang strong, which wild as it may seem, actually makes people use them more! Crazy, right? 

When new cards are spoiled, I really do try my best not to read the comments about it, because it annoys me on a personal level how dumb people can be sometimes when they evaluate cards in a vacuum, and people's comments about how good or bad cardboard is will just ruin my entire day. But of course I juuuuust couldn't help myself after seeing the Griever spoiled as Card of the Week. And lemme tell you, the usual suspects absolutely did not let me down. "Too expensive! Too slow! No good Witches!" and other equally head scratching things were what I saw, to the surprise of nobody but me.

But as it turns out, the new cards from Beyond Destiny came together to make Griever absolutely terrifying in Water/Ice - thanks in no small part to Rughadjeen's ability to give Forwards both Haste and Brave. The deck Masayuki Yamada played in Worlds has been haunting both my dreams and my locals, because thanks to Griever, Turbo Discard is back. 

On first glance this deck looks extremely weird, since it only runs two copies of the new Larsa Backup and no other Backups. But taking a closer look, you'll see that every card in the deck besides Ultimecia is even-costed. This deck is designed to get Greiver out as early as possible with Larsa to ensure he's in your hand. Playing him out turn one gives you opponent precious little time to deal with him before you start using his dull action ability to make them discard. With Rughadjeen's Brave effect, you can still attack with Griever, then dull him. Plus with Water cards like Sage and Rosa, you can keep reactivating him to use his action ability multiple times in one turn. Oh, and not only are Griever's effects not limited to once per turn, they're not limited to your turn either, so you can just keep breaking dull Forwards or forcing discards to your hearts content. 

With stuff like Charlotte and Celestia protecting your Griever, and Sarah (Mobius) to cancel auto abilities it becomes extremely hard to get rid of Griever. Not that it's much better to get rid of him because once you do, Ultimecia gets played from the deck to replace him. You can remove any 5 or more cost Characters from your break zone to Dull/Freeze your opponent's board. Oh, and then she also makes them discard and can't be chosen by Summons. And by them I mean me because this has become my boyfriend's favorite deck and I absolutely hate it. 

Me when I'm trying to be a supportive spouse but I also want to play the goddamn game. 

I don't have quite as much trauma concerning the new Irvine just yet, but in a meta focused on aggro, he lands in a pretty comfortable position for success in aggro. He's a pretty good encapsulation of the kinds of cards that are really powerful in this meta: Haste with a strong on-attack effect and a powerful S-ability for when you need it. With cards like Irvine and Xande introduced in this set, Mono-Lightning Scions has become even more back-breaking. 

What's also back-breaking is the cost of these friggin full arts, and of course my boyfriend needs a playset of them so uh... trades anyone?

It sounds crazy to say but the best way you can make categories better is by actually printing good cards! It would be really cool to see this level of care in the future with all of the categories in the future. It shouldn't feel like there are only a handful of titles that you can really go the "full fantasy" with in order to have a competitive category-focused deck with a real win condition. I get it - the categories that can do that tend to be the more popular ones. But as much as people may scoff about Cadets, I *do* know people who really love Type-0 and would like to see a better deck be possible for it. Printing bad cards costs just as much as printing good ones, so if you do make cards for categories that don't make it into the game quite as much, why not put the care needed into making something that feels satisfying and engaging instead of a bunch of random generic nonsense?

... I just had the eerie feeling that somebody could easily say the same thing about this blog considering that a big chunk of my review was evaluating how well my boyfriend's favorite Final Fantasy series was represented, and to that I say, well make your own damn blog then.  


I think there's a little something for everybody in Beyond Destiny. Rainbow decks have never felt easier to play beyond just Soiree decks or decks running Earth to color fix. But at the same time some popular old staples like Mono Ice, Mono Fire, and Mono Lightning feel more fleshed out. I really like the balance that this set strikes between printing cards that specifically breathe new life into older forgotten decks and creating brand new ones. This set was definitely a lot less focused on elemental power with big bombastic staples you can socket into any deck, but I think printing more specific cards can be a lot more fun - when it's done well of course. 

Aggro is definitely the name of the game with Beyond Destiny, and even elements like Ice and Water that are typically more control focused have shifted to become more "aggressive control" of sorts. The question I've been thinking about lately with the FFTCG is something that maybe I'll touch upon in another article, but if a certain deck is seeing more success, is it even possible to tech against it with individual cards? Or is it more of a situation where Deck A beats Deck B, but is beaten by Deck C? For example, the Attack phase is a lot more important now with lots of Haste cards and On-attack triggers. We also have cards like Magus Sisters and Man in Black in the game that are anti aggro, but even if those kinds of tech options exist, will people use them if they're not on a Backup?

I'll have to discuss this more in depth with somebody both much smarter and much better at the game with me another time. But for now, lets save these very thinkery questions for the Scholars in the audience and raffle away some free swag! 


As we all mournthe loss of Weirdly Sexy Scott and Rebels still not being a fleshed out deck despite being Kageyama's Nepo-baby series, we can still celebrate getting a double Bingo. And with double Bingo comes double prizes! Well it's not really because of the Bingo - I just happened to have an extra prize ready for the raffle that uh... didn't happen for the last set. 

Welp! No point in dwelling on the past! This time around I have a Final Fantasy VII Anniversary Playmat with Tifa promo and Final Fantasy XIV Anniversary playmat with Scions of the Seventh Dawn promos to raffle off to two lucky winners! 


You can thank my boyfriend for the FF VII playmat. He ordered it awhile ago and forgot about it, and upon finding it decided "Eh, I don't want it. You wanna use it for a prize?" What a guy! But his disdain for FFVII is your gain! Here's how you can enter: 

Raffle Rules: 

1) In order to be eligible for the raffle, you must complete the survey I'll be linking below. Your entry makes you eligible to win either the FFVII Playmat with Tifa Promo OR the FFXIV Playmat with Promos. 

2) The contest is open to both local and international fans, so if you don't happen to be from the US, don't sweat it! I will be in contact with the winners to discuss shipping arrangements.

3) The Raffle submission period will go for one month from the post date of this blog (January 31st), until Thursday, February 29th at 8PM EST. I'll announce the winners on Facebook.  

4) I will contact the winner via the email they submit in the survey. If I do not hear back from a winner in one week, I will choose another winner at random, so be sure to submit an email that you check often! 

Enter the Raffle Here!!




Good luck to everyone who enters the raffle! As always thanks again to everyone who shows up to read the inane ramblings of a disgruntled Onion Knight. In the meantime I'll be here putting the Dark Emperor that turns off action abilities into every deck so I can maybe stand a chance at winning against that friggin Griever deck...

Until next time - Keep on grinding,